![]() But Porto set out to see if he could incorporate a series of published academic ML algorithms into a predominantly 2D compositing pipeline. Porto will be presenting some of this online at next week’s online RTC conference June 9th.Ĭentral to Porto’s attitude is that experienced visual effects artists know an awful lot about making an image look right, and surely this wealth of experience, that ML researchers don’t have, is valuable. ![]() ML has become a key area of 3D R&D at most of the major VFX facilities. Porto set out to see if he could use the most recent cutting-edge ML in his beloved Autodesk Flame. ![]() ![]() He’s interested in how developments in Machine Learning (ML) could be applied in visual effects and has been promoting ML and asking why there’s not been a lot more discussion on adding much more complex ML tools to visual effects compositing pipelines. Thiago Porto is a VFX Supervisor and Senior Comp at MPC New York. Have you ever wondered about taking advanced new high-end Machine Learning approaches and applying them to regular VFX projects? For that matter, have you ever wanted to just be young again?
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